Product Designer – Amsterdam

I design elegant products
& scalable systems.

From ambiguity to structure.
Connecting teams, processes, and craft.

White Label App cover

White label eCommerce App

The invisible foundation of multi-brand apps · eCommerce · 2024

Design System cover

DesignOps

Scaling design & culture · Energy · 2026

Design System cover

Pantry Design System

One system to unify 30 apps · System thinking · 2024

AH Compact app cover

AH Compact

A small app to test big ideas · eCommerce · 2021

Craft

Side projects.

Vibe-coding projects cover

Not the brief.

Projects nobody asked for, built anyway · Vibe-coding · 2026

Slide Puzzle cover

Island Slide Puzzle

Game design · 2022

Digital sketching cover

Digital Sketching

It always starts with a simple idea · iPad/3D · 2020/2026

Handmade kumiko lamp cover

Handmade wooden lamp

From scratch to craft, piece by piece · 2022

Philosophy

How I work

The space between things

This is where things break. A product deadline vs. a technical limitation, a design vision vs. the system that makes it scale, what exists today, and needs to exist tomorrow. Reducing these frictions is how good work actually ships.

Prototypes over decks

A well-placed prototype convinces faster than a deck ever will. I'd rather sketch a flow, build a quick interactive mock, or walk through real data than argue a point in the abstract — proof beats persuasion.

I zoom in and out

From pixels and tokens to roadmap, I move across every level without losing the thread. A button's padding and a quarter's strategic priorities. I solve puzzles at the product and system level.

Process shapes culture

Not the other way around. The systems we put in place, the way teams hand off work, the quality of what we document: that's what determines how a team actually operates.